Grace
Tuohey-Kay
Game Production
Scrum-certified game producer who takes pride in approachability, composure, and problem-solving. Loves being an effective scrum coach and leading large teams to success. Passionate about diversity and ventures to bring more inclusion into future teams. Ambitious, driven, and dedicated to changing industry practices for the better.

Work Experience


April 2023 - June 2024
Associate Producer
Lead VFX & Audio support among multiple Feature teams across multiple projects to deliver quality work on time
Assist with ensuring localization translation/QA work is communicated efficiently between the team & outside contracts
Create processes and workflows to implement Scrum & other agile framework practices across studio teams
Educate teams on proper Scrum & Agile values, meetings, and artifacts, and adapting the workflows to fit the teams needs
Manage inter- and outer-team pipelines to recognize risk and dependencies across the board, and mitigate where able
May 2022 - January 2023
Scrum Master
Amplified efficiency within production teams through standardizing scrum practices in alignment with other scrum teams across the studio
Streamlined cross-team communication by enforcing daily standups (in-call and text), triages, and production meetings.
Refocused future development teams on better player sentiment through extensive release & sprint planning, backlog grooming, and team retrospectives
Overhauled future projects’ product owners through educational scrum workshops and frequent on-call supervision over backlog item creation.
More Work Experience

May 2021 - May 2022
Associate Producer
• Instilled confidence in student teams through overseeing development and training new producers in Scrum practices during RM’s summer incubator program
• Boosted RM’s educational programs by researching and developing curriculum to create inclusive experiences for young girls and nonbinary youth
• Bolstered RM’s longevity through organizing an online fundraising event that raised over $2K in Rad Studio scholarship
• Ensured proper understanding of RM’s purpose by colleagues, benefactors, and members of the public by redefining the mission statement and company goals

November 2020 - May 2022
Games Testing Manager
• Eased developer and tester pain points through the development of new testing processes and simplifying existing structures
• Improved developers’ remote testing results by facilitating essential communication with testers before, during, and after testing sessions
• Established COVID-safe testing sessions through reorganizing lab spaces and redesigning in-person testing procedures

August 2020 - December 2021
Technical Scrum Intern
• Eased developer and tester pain points through the development of new testing processes and simplifying existing structures
• Improved developers’ remote testing results by facilitating essential communication with testers before, during, and after testing sessions
• Established COVID-safe testing sessions through reorganizing lab spaces and redesigning in-person testing procedures
